Nick Breckon of Shacknews agreed that the map's design resulted in "long, drawn-out stalemates", due to the location of the intelligence point beneath the enemy's spawn room. PCGamesN called 2Fort a "fan favorite" map that "was awful if you wanted rounds that lasted under an hour", its design elements contributing to stalemates that made it a good place to socialize, and criticizing Overwatch for a lack of "low energy" social spaces by comparison. Shacknews called the map memorable due to the numerous servers hosting unending 2Fort games, which "became TF2's greatest charm", allowing teams to socialize with each other, and giving people "a magical place to unwind and just relax", a casual place to practice with the team's classes rather than worrying about capturing the intelligence. Reception Īlex Walker of Kotaku called 2Fort one of the best first-person shooter multiplayer maps of all time, calling it an "absolute classic", and citing its design which allows every class to "contribute in some meaningful way". For the 2015 Invasion Update, the community-created "2Fort Invasion" map was added to the game, remodeling the map to look like it was being invaded by aliens. In 2009, the map source files of 2Fort, among other maps, was released by Valve to allow for easier modding. Overall, the interior of each team's base in 2Fort was designed to look like "a command center or NORAD-style space". Hints of high-tech elements were disguised within the map, such as secret video cameras, or making cows actually be wooden billboards. The map was designed to look deceptive, with "neither teams’ façades nearly as high-tech as what's underneath". They decided to make the game have an "iconic" setting based on "'60s spy-meets-sci-fi movies", so that "sense-making isn't necessary". While initially considering space, they found " space marines" to be an overused trope.
Development Īccording to Charlie Brown, the project lead of Team Fortress 2, the development team found it "tough to settle on a plausible environmental excuse" for having both teams in such close proximity to each other on maps like 2Fort. The layout of the map remained largely untouched between Team Fortress and its sequel. The map is designed so that each class can take a different tactical approach, such as Heavies and Medics fighting along the bridge while Spies can attempt to sneak through the sewers. The design allows players to "come together and battle it out along the center bridge". August Loolam is an uncredited animator.2Fort is an almost perfectly symmetrical map, with each team's intelligence located in an underground fortress beneath the two buildings.The glyph forms a crop circle pattern seen in the release trailer, only with the Team Fortress 2 logo in it. There is a split second frame of an alien glyph.The static broadcast it is playing is the news intro from the KritzKast radio skit KKBC: No one would have believed. A radio is playing in the background of the video.
The message translated reads: " Poopy Joe was an inside job."
ALIEN INVASION TF2 CODE
During the video, a message in Morse code is played.
ALIEN INVASION TF2 UPDATE
On Sep 13th, the update was teased on Brett Kennedy's channel in a video titled midnight showing.Clicking the binary monitor on the main page leads to a secret page with a lone monitor that says "They're watching." This message is a reference to The X-Files series.The page contains an X Ray image of the Pyro with a Triboniophorus Tyrannus on his head.On the KritzKast Meet Your Makers page, there is a blurry image of a Saucer.The update was teased months before hand by the Team Fortress 2 Podcast KritzKast.
ALIEN INVASION TF2 MOVIE
The alien movie in the Invasion Update video is based on a cheesy 1950s film.